Turkey Game Market Report Expert Views Part 4

Turkey Game Market Report Expert Views Part 4

Turkey Game Market Report Expert Views Part 4! We continue to share the opinions of 5 valuable experts with you. To see the full Turkey Game Market Report; click the link.

Turkey Game Market Report Expert Views Part 4

SERTAÇ PIÇAKÇI – VP of Product Masomo
In Turkey, 2019 was a very exciting year for the gaming industry. Especially in the field of mobile gaming, the acquisition of Turkish companies by the world’s largest gaming companies has greatly increased the motivation of both Turkish investors and indie game developers in the market. These exciting developments in 2019 will have some positive repercussions for 2020. In particular, the biggest contribution of this situation to the Turkish gaming market will be ’data transfer’. Companies acquired by global gaming companies have also been able to transfer their experience (know-how) to them quickly. All stakeholders in the Turkish gaming market, starting with the employees in these companies, will be able to add their experiences and make the Turkish gaming industry move forward much faster in a quite short time. In addition, the low-cost but higher-quality (compared to Europe and America costs) workforce of Turkey which mobile gaming companies operating abroad, will be noticed easily by these companies. It will become more possible that corporate acquisitions will increase employment and that Turkey will become the mobile game development center everyone talks about in the global arena.

TAYGUN ARDA ÖZTÜRK – Producer TaleWorlds EntertaInment
In the world, the game market has grown exponentially over the past 10 years, exceeding the $ 100 billion thresholds and keeps growing with high momentum. Another example of this is that there are around 2.5 billion gamers around the world as the number of users. The gamers and the game market in Turkey are developing rapidly. We are proud to be a part of this industry. With Bannerlord, the second game of our Mount & Blade series, which will be launched in 2020 and is eagerly awaited by a large audience, we aim to both grow and develop our local industry, continue to take a place in the world game market.

SİMAY DİNÇ – Co-Founder Recontact Games – Founder Women in Games TR
2020 will be the harvest year of our digital crops. I believe that the added-value created by the creative industries in Turkey will increase and create awareness. We are working hard together to develop the gaming market and to get things global, and we see that this effort has returned. Our two big events, ‘Hackathon at Museum’ and ‘Hacking the Future’, which we organized as Women in Games Turkey in 2019, have had a great impact around the world and our cooperation has increased globally. According to the reports, the proportion of women in the gaming industry has risen to 28%. Gaming is not just a work of men or women, gaming is a work of culture and art of the twenty-first century, its diversity comes from the blending of different disciplines. We are working on the question of how we can raise awareness with the game for a better world by bringing together game developers, artists, scientists every summer with’ Hacking the Future ‘ project. As the game development is something independent of the place, we see production growing not only in Istanbul or Ankara but also in other cities of Turkey. Another positive issue is that our publishers, who not only develop games but also contribute to the growth of the market, take investment from foreign funds. We will continue to receive investment news from Turkish gaming companies on the radar of foreign funds in 2020.

TEVFİK SAYGIN ERGEN – MarketIng Manager NfInIty Games
In 2019, we witnessed a lot of changes in the gaming and esports stages of the world and Turkey. With games such as PUBG, Fortnite, Apex Legends, we have gone through a period where changes in player habits and their repercussions on the market have hit the peak. Gaming and esports became the number one choice of brands to reach young people and many partnerships were born in this direction. Following these developments closely, Nfinity Games has developed and implemented customized experiences through PUBG, and Point Blank, which we have provided services in Turkey, Azerbaijan, and Arab countries since 2010, distributed services in line with the needs of the brands. To deliver the returns of the mobile age to our Point Blank players, we have released our TAM Game app. As Nfinity Games, we have experienced our first mobile game publishing with OutLaw in 2019. In addition, we have introduced our online store TAM Store to our players in January 2020, which is the first in Turkey with the feature that we have been working on throughout 2019 and allows in-game equipment shopping using TAM Game Gold including more than 100 products. We continued our 9-year adventure in esports in 2019. Last year, we took our league champion teams to PBWC and PBIC, which gave teams from Turkey and Azerbaijan the chance to represent their countries in international tournaments and an experience they will never forget in the international esports arena. We expect too much in a new 10 years with 2020 and we are excited to celebrate the 10th year of Nfinity Games with our players and business partners.

HARUN YILDIZ – General Manager Co-Founder Partner KODOBUR
As a console game developer company, we can consider 2019 as an enjoyable and the rapid growth year. Nintendo’s entry into the Turkish market with the Switch and Sony’s popular published games (God of War – Red Dead Redemption) made 2019 a great year for gamers. We will be moving the development environment we started with PlayStation 3 to PlayStation 5 in 2020. This change will be an important development for console players in Turkey, also shows rapid growth and our increasing export numbers. We are sure that 2020 will be more enjoyable for Turkish console game developers and gamers.